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Vassaling a gourd-owning house breaks their gourd as an end of turn event rather than a start of turn one, so this is how we can skip the gourd-breaking start of turn event on Turn 15. Said start of turn event always triggers on the start of Turn 15 in this run, so the latest that we can do this is Turn 14. Vassal the Akashi House before the second gourd breaks in a start of turn event.We'd love to vassal them and speed up Suzume's introduction as well, but the Kenshin route cannot be entered unless you've conquered Ashikaga. Doing this hurries the game's start of turn events, the first of which is the cherry blossom event on the start of Turn 9. Conquer the Ashikaga House before Turn 8.To get Shikibu's event as soon as possible, we make the following optimizations: The key bottleneck is the event that introduces Apostle Shikibu, which itself requires Xavier to have swallowed three gourds.
SENGOKU RANCE KENSHIN ROUTE CODE
There's no hard requirement in the code that checks for your turn count, but there are so many start of turn events that must be seen before you can enter the route that Turn 22 ends up being the earliest possible. You just can't enter the Kenshin route before Turn 22. Why Turn 22 is the Earliest Possible Route Entry You do not need to copy my turn-by-turn playthrough. If you create a run that satisfies all of the constraints given in these sections, it will get the same results as mine. Trouble is, that's such a bold claim that I know that I'm going to have to give some evidence. I'm convinced that it's impossible to beat the Kenshin route in fewer than 27 turns.
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This guide is my punishment for saying that. Back in my 5SNB guide, I said that Lowest Turn Count (LTC) runs might be more challenging than 5SNB.
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